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socialisingwithmedia

Viewing into the world of Social Media

DGTL12002 Week 6: Social Graph

Figure 1: Facebook's Social Graph Data Structure, Business Insider UK, http://uk.businessinsider.com/author/boonsri-dickinson?r=US&IR=T [Accessed 04 September 2015]
Figure 1: Facebook’s Social Graph Data Structure, Business Insider UK, http://uk.businessinsider.com/author/boonsri-dickinson?r=US&IR=T [Accessed 04 September 2015]
The Facebook Social Graph, an ample showing of one of the ways the internet is becoming more connected, allowing users to supply information such as their hobbies, personal details, friends, family and uses the information supplied to make a graph charting their relationships. At its heart, it refers to Facebook’s ability to “collect, express, and leverage the connections between the site’s users” (Gallaugher, J. 2012, pp. 290), and with the development of Facebook’s open graph in 2010, this graph is growing to be the closest thing to the semantic web (Dickinson, B. 2012).

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DGTL12002 Week 5: APIs; I’ll show you, with a map, the course of my life

From being born in Bowral, and living in Mittagong, to Acacia Ridge, then to Marsden, Rockhampton, Port Lincoln, and finally, Yeppoon.  These are the places I can remember living (discounting a few times we moved when I was 4 and under), and in the above map, you can see for yourself the course I took to get between the different homes I’ve lived in. All the way up until the move from Australia to England.

Continue reading “DGTL12002 Week 5: APIs; I’ll show you, with a map, the course of my life”

DGTL12002 Week 4: Innovation in crowdsourcing. Project of the many.

Figure 1:
Figure 1: “Highest rated” frames video of the Johnny Cash project, The Johnny Cash Project, http://www.thejohnnycashproject.com/#/explore/TopRated [Accessed 19 September 2015]
The Johnny Cash Project. One of a number of Aaron Koblin’s projects to employ crowdsourcing in an attempt to create, and tell, a story in a new way; through the use of the new-age social medias and their interfaces. Through the use of the site, he allowed people to submit individual frames of a larger video that played at 8 frames a second, and other users were able to look at these frames, and rate them out of 5 (with the higher rated ones being those that appear in the video). There was no condition to being an applicant, merely the individual’s want and drive to help with the overall project. Furthermore, when reviewing other people’s frames, the users are able to see each step of the project, and the level of work, time and effort that went into it (including a total time taken to draw it). Continue reading “DGTL12002 Week 4: Innovation in crowdsourcing. Project of the many.”

DGTL12002 Week 3: Engaging the World with a job.

‘Best Job in the World’. That was the name of the multi-award winning, and unprecedented success, that took the world by storm in 2009, advertising to the world the wonders of the many islands along the Great Barrier Reef, but also grabbing their attention with something more than a holiday; It promoted a lifestyle. The campaign’s name spoke for what they were advertising in itself. A dream job, maintaining one of the Islands by cleaning the pools, feeding the fish, and exploring the island, while living in a three room villa on the island.

Continue reading “DGTL12002 Week 3: Engaging the World with a job.”

DGTL12002 Week 2: Who owns you/tube? Who are you?

As the video-hosting website, YouTube, gained popularity over the years, the question of who owned the content that was being uploaded by users was brought into question, and further, the site’s rights in relation to the usage of those intellectual properties. In order to more readily answer these questions, and the arising complications alongside them over the years, YouTube has included the answers in their Terms of Service (YouTube, 2010), underneath ‘your content and conduct’.

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DGTL12002 Week 1: What about you/tube?

Social Media is a rapidly developing online platform, defined by John Blossom as “any highly scalable and accessible communications technology or technique that enables any individual to influence groups of other individuals easily” (2009, pp.30). Having seen large gains in popularity and use by the general public in recent years, Social Media has quickly evolved to become a necessity in everyday life for many, as well as the focal point of many social groups, business organizations and celebrities as a result of its ability to reach out to thousands at a time. (Hinton & Hjorth 2013, pp. 2-3) In 2005, the video sharing website “YouTube” was first activated (Margolis, D. 2008), offering users the ability to share, watch, review and comment on both their own creative projects, as well as those of others. Distinct from Social Networking Sites (SNS) such as MySpace, YouTube is primarily focused on creators and curators, as opposed to social networks and communication.

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